Capturing Depth - A human face
The core capability of the camera to capture depth and generate a 3d image is demonstrated using a human face as an object. Depth can be easily recognized when the mask's image is rotated on a PC screen, and also when a virtual plane is moved through the image, separating closer parts of the mask from the rest.
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Video conferencing with the background of your choice
Background replacement or “video mask” is demonstrated in this clip, showing how the camera ignores whatever happens in the real background and replaces it with a virtual one.
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Tracking full body
In this video we demonstrate how fairly simple algorithms can be used to track a wide range of full body gestures. Note that unlike when using other technologies, movements vertical to the camera can be easily recognized.
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Immersion in virtual reality
See how the combination of background replacement and gesture recognition creates a novel immersive experience.
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Let your fingers do the trick
Have a look at these two videos and see how fine finger gestures can be used as the ultimate control device. In the first video, see how you can use fingers to control the Windows Vista operating system, using your thumb to flip through applications and two fingers in a "V" position to choose one of them. In the second video, see how hand gestures are used to control the Windows Media Center. In both cases, the camera enables recognizing gestures even when they are fine or static, and irrespective of their background.
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Throw a ball at your TV
An illustration of how full body gesture recognition can generate a truly interactive experience.
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A new gaming experience
The following videos show simple examples of how games can be controlled using a wide variety of gestures.
In the first video, we demonstrate gesture-controlled gaming with "Air-Guard", a flight simulator by 3Division Entertainment and Wanna Play. Integration with this game was done seamlessly, with the game "blind" to the fact that joystick control was replaced by gestures. It is controlled with hand gestures only, using both hands to steer (right, left, back for up and forward for down) and thumbs to activate weapons (right thumb to shoot, left thumb to drop bombs).
In the latter videos we demonstrate gesture-controlled gaming with a boxing mini-game developed by JGI Entertainment. Hands are used to punch either a heavy bag or a rival boxer. The point of view of the gamer is determined based on the position of his/her face.
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